I am Gishant Singh, a versatile and experienced professional in the field of virtual production and software development. With expertise in Unreal Engine, I have worked as a Technical Director, Full Stack Developer, and CG Generalist. I have a proven track record of working effectively and efficiently on tight deadlines while pushing the boundaries. I have experience in developing tools and plugins for Houdini Maya in Python, VEX, and MEL, as well as integrating ticketing systems in DCC applications. I am also skilled in Technical Direction, Software Development, and Research and Development (R&D). I am a leader and a smart working nerd who likes to push the boundaries.
As a Houdini Technical Director at Redchillies Vfx, I have developed an extensive skill set in software R&D, Python, VEX, and MEL scripting, and distributed simulation pipelines. I have developed over 20+ tools and plugins for Houdini Maya, including command line and GUI tools. Additionally, I have built real-time render monitoring tools and integrated Redmine ticketing systems in DCC applications. I am experienced in the deployment of AWS Deadline and open-source farm manager CGRU in production and have experience in maintaining version control using Git and GitLab. I prioritize creating a positive work environment that is both personally and professionally enriching, and I am able to handle software-related issues on the studio floor.